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Road to Pulp City Chapter 4: Scenery Manipulations
http://forum.pulp-city.com/viewtopic.php?f=1&t=1343
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Author:  pulpcitizen [ Wed Jul 07, 2010 9:24 pm ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

Cartoonkiller wrote:
leonmallett wrote:
Cartoonkiller wrote:
I just noticed that with the new trump trait skills rule Xenobi can now throw the smaller rank 1 scenery around...am I right? If so, that's kinda cool.

A Supreme can throw objects up to its strength in inches right? ...so Xenobi could throw things up to 3 inches. Funny stuff!


Yes he can. RNG is :STR +2 inches.

Don't forget he has Molecular Manipulation 1, giving him access to :STR 4 :AGL 5 instead.


The throw range for all supreme's is the models :STR +2? I thought is was just the :STR stat...is it in the rules somewhere, cuz I can't find it anywhere.


It used to be if you used Throw for a smaller than manageable objects, it was :STR +2, now all are...

Author:  BountyhunterQ [ Thu Jul 08, 2010 3:02 pm ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

Beermonkey wrote:
Good Supremes all! In fact Harrier is one of my personal favorite Level 1's. She gets even better with the new flight rules. Drop me a PM or an email sometime, we'll get something going.




Someone kidnap Beermonkey until he leaks the new flight rules...

Author:  varagon [ Thu Jul 08, 2010 3:26 pm ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

We'd have to feed him then. Let's just hope for the release of the entire rules instead.

Author:  Beermonkey [ Fri Jul 09, 2010 2:47 pm ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

Stage Whisper "You could just offer him a beer...."

Author:  BountyhunterQ [ Sat Jul 10, 2010 8:15 am ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

Beermonkey wrote:
Stage Whisper "You could just offer him a beer...."


I'll but you a beer, no problem - with all the work you guys have done on these rules, you deserve one - only by that time, we'll have the rulebooks in our hands!

Author:  Morf [ Thu Jul 15, 2010 7:36 am ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

These are coming, but as much as they are simple, the precise wording is the key.
We've tackled all possible combos, flyers vs. models with Reach, Reach flyer models vs. ground models, Reach flyers vs. Reach flyers ;) Math is super simple, both for shooting and combat, same for being shot down. Now it's good to have a high :DEF as a flyer!

Author:  Scorpio [ Mon Jul 19, 2010 5:24 am ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

Morf wrote:
With some of the new rules it is obvious some Sups will gain, some lose. But the aim is NOT to make them whole different, just easier to play. Card alterations will be absolutely minimal.


Along these lines, will we be getting new text for Boreas's Gale power, since it mentions the :STR Throw trump?

Author:  pulpcitizen [ Mon Jul 19, 2010 9:04 am ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

Scorpio wrote:
Morf wrote:
With some of the new rules it is obvious some Sups will gain, some lose. But the aim is NOT to make them whole different, just easier to play. Card alterations will be absolutely minimal.


Along these lines, will we be getting new text for Boreas's Gale power, since it mentions the :STR Throw trump?


The text would only need to swap :
    use Throw :STR Trump Action

For something like:
    use Throw Scenery Manipulation Action

Author:  Scorpio [ Tue Jul 20, 2010 3:56 pm ]
Post subject:  Re: Road to Pulp City Chapter 4: Scenery Manipulations

leonmallett wrote:
The text would only need to swap :
    use Throw :STR Trump Action

For something like:
    use Throw Scenery Manipulation Action


I figured, just want to get this sort of thing nailed down before Gencon. Which is all of, eek, two weeks or so?

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