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PostPosted: Tue Oct 18, 2011 9:03 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
hendybadger wrote:
Just checking on a couple of things with Minions.

Am I right in thinking, a Minion card can activate several times a round if a different Supreme commands them each time?
And if they have enough action , with usual movement restrictions and such, thier AP could be unlimited?


Yes; they have the usual restrictions of Actions, how many times they can be taken etc. but no AP cap.

Quote:
Thought I asked this earlier but cant find it so will ask now.
For an Invasion Plot, how many Lvl1+2 Minions do you keep to hand for use?


I would advise at least 6 of each level, maybe a couple more than that.



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PostPosted: Tue Oct 18, 2011 9:40 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Time to hunt down some lvl2s then I think.
Would it be best to have them as 30mm or 40mm bases?



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PostPosted: Tue Oct 18, 2011 9:58 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
hendybadger wrote:
Time to hunt down some lvl2s then I think.
Would it be best to have them as 30mm or 40mm bases?


Personal preference entirely.

Big is not as cost effective as Survival for a single Minion BTW.



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PostPosted: Tue Oct 18, 2011 10:13 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Just bigger models to stand out then I think



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PostPosted: Tue Oct 18, 2011 10:36 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
hendybadger wrote:
Just bigger models to stand out then I think



Well there is the blocking factor as well if using your minions as a shield, with Big having an edge there.



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PostPosted: Wed Oct 19, 2011 4:20 pm
User avatarMortalPosts: 11Joined: Wed Oct 19, 2011 11:15 am
in the words of doctor nik...hello everybody!

I'm new to pulpcity, just starting to learn the rules of the game and how to play, however you all probably know my other half, Hendybadger. usually i tend to go with villains and evil characters/armies when playing any minature based game, but i am fairly tempted by the Hereos of pulp.

look forward to chatting with you all on here.

Mrs Badger :)



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PostPosted: Wed Oct 19, 2011 4:34 pm
User avatarImmortalPosts: 1161Location: Montreal, CanadaJoined: Tue May 12, 2009 4:23 am
Mrs_Badger wrote:
in the words of doctor nik...hello everybody!

I'm new to pulpcity, just starting to learn the rules of the game and how to play, however you all probably know my other half, Hendybadger. usually i tend to go with villains and evil characters/armies when playing any minature based game, but i am fairly tempted by the Hereos of pulp.

look forward to chatting with you all on here.

Mrs Badger :)



Welcome!

:) One of the wonderful things about pulp city is that if you generally like villains but are tempted by heroes too, combine the two! We have plenty of hero/villain options and The Blood Watch is pretty dark when you think about it...


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PostPosted: Wed Oct 19, 2011 8:19 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Welome m'lady.



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PostPosted: Wed Oct 19, 2011 9:48 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
It's a regular Badger Invasion!

Oooh great idea for my next game!

Welcome to all the fun. Nice to have you here.



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PostPosted: Wed Oct 19, 2011 9:50 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
pulpcitizen wrote:
hendybadger wrote:
Just bigger models to stand out then I think



Well there is the blocking factor as well if using your minions as a shield, with Big having an edge there.


Another thing to factor is Blasts are less effective with Big Minions as they are not often fully within a Blast radius. Also if you have Big Minions with SBL or AU powers they are larger by extention.

Just some other thoughts on Big Minions. I'm a fan!



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PostPosted: Wed Oct 19, 2011 10:10 pm
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thank you for the welcomes, its ok beermonkey, Hendybadger and i know each other very well. :)



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PostPosted: Wed Oct 19, 2011 10:49 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Liking the Big Minion ideas.
Going to play around with afew and see what I come up with.

How often do people here use BOOM Minions?



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PostPosted: Wed Oct 19, 2011 11:07 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Are you asking me?

Sheesh I wrote 'em. Use them almost every game.



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PostPosted: Wed Oct 19, 2011 11:43 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Couldnt ask for a straighter answer than that I guess.



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PostPosted: Thu Oct 20, 2011 11:31 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
More games tonight v loudo. Losta again but had ALOT of fun doing so.
Really fallen for Harrier, Supreme Zed and Sanguine now.

Zed Crash Landing with 1 wound left. Taking Solar with him!

But we did have a question or 2 that we couldnt find the answers to in the guide. (probably just missed them though)

Can a model with no FLIGHT counters close combat attack a model in B2B with 1?
Can models with FLIGHT go through upper floor windows on buidlings?



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