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<  From Pulp City HQ  ~  Help on Proxying for Testing.....

PostPosted: Mon Aug 29, 2011 4:40 pm
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
A note to add a little more idea to the idea behind resources.

Since Pulp City encounters are built around team levels, and we only have a 3 level range, it's hard to pigeon-hole supremes into specific spots- For example, if you have a Supreme who might fit at level 2.5, if you give him a resource, he might better fit that level 3 definition.

Essentially, it helps balance and fit Supremes into the level that he needs to be. If you don't take that specific resource, it doesn't hurt the game. If you do take it, it fits into the rules for resources easily and functionally.

At least, that's how I see it.



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