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<  From Pulp City HQ  ~  demo advice

PostPosted: Fri Nov 11, 2011 9:12 am
User avatarDefender of the NeighborhoodPosts: 139Joined: Sun Sep 18, 2011 8:06 am
i gave a demo game to a young player last night. i let him pick what models he wanted to use and he ended up with an unlickly duo of stalker and zed.
he ended up killing both sfu and hoodoo when i showed him how to do a crash landing :twisted:
i think the models used where prob a bit to complicated, until the new starter sets come out do you guys have any suggestions as to what models to use? any other advice for demo gaming would also be welcome such as what mission or agenda to use.


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PostPosted: Sat Nov 12, 2011 3:47 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Maybe just these points from em:

Try and aim for simpler Supremes with few Skills and uncomplicated Team Powers. Since many Actions explain themselves, cutting down complexity in other areas helps.

Include at least 1 model per Team with :STR trump (preferably :STR 5+) to allow scenery interaction.

Avoid Fliers in demo games.

Try and have a blaster and a brawler in the team.

Try and vary the origins involved (the Starter sets will have 1 of each included).



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