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<  From Pulp City HQ  ~  Rules and Next Wave Update

PostPosted: Wed Apr 04, 2012 6:17 pm
User avatarHeroPosts: 153Joined: Sun Jun 21, 2009 5:44 pm
pulpcitizen wrote:
...because if you are thinking Hell Brawler* you may be surprised. :)


Er is it to do with one of those skills that noone can remember? :oops:

That looks good it makes him rather interesting & not just a bad Iron Train. I take it TK attacks are still :STR & not :ENG ( I am not sure about these things Perun & Boreas both have :ENG powers that lead to :STR attacks so I dunno how they interact with spectral &c)
Also that you measure the range of reach & throws from somewhere within 5 of Doom Train on the base of the object.

& Further if Night Fright uses Machine Dreams does the danage happen before or after the target gains living?


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PostPosted: Wed Apr 04, 2012 6:23 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Pickles wrote:
pulpcitizen wrote:
...because if you are thinking Hell Brawler* you may be surprised. :)


Er is it to do with one of those skills that noone can remember? :oops:


Exactly so. :)

Quote:
That looks good it makes him rather interesting & not just a bad Iron Train.


yes, he will work in a slightly (or not so slightly) different way as a consequence.

Quote:
I take it TK attacks are still :STR & not :ENG ( I am not sure about these things Perun & Boreas both have :ENG powers that lead to :STR attacks so I dunno how they interact with spectral &c)


TK has :STR = to Telekinesis rank; so for Doom Train :STR 5.


Quote:
Also that you measure the range of reach & throws from somewhere within 5 of Doom Train on the base of the object.


The Thrown Object and target will both need to be within 5 inches.

Quote:
& Further if Night Fright uses Machine Dreams does the danage happen before or after the target gains living?


Damage first, Living second.


Hope that helps. :)



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