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<  From Pulp City HQ  ~  New Generic Resources?

PostPosted: Wed May 23, 2012 6:16 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
If you could have ANY new generic resources for PC, what would they be?



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PostPosted: Wed May 23, 2012 6:37 pm
User avatarHeraldPosts: 1461Location: Zen StudiosJoined: Wed Apr 23, 2008 3:43 pm
HOW ABOUT A BOOM-like system for creating your own Resources :D



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PostPosted: Wed May 23, 2012 9:31 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
That would be great but don't know how easy it would be to make it balanced.



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PostPosted: Wed May 23, 2012 9:58 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
That's why I built the BOOM rules in the first place!

Sheeesh you guys want everything.



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PostPosted: Wed May 23, 2012 11:09 pm
User avatarHeroPosts: 360Location: Crawley, UKJoined: Tue Jan 05, 2010 9:18 pm
we do! :mrgreen:



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PostPosted: Wed May 23, 2012 11:36 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Oh yes!

I know the BOOM creates Minion resources but I should have been more specific.
Im thinking 'other' resources



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PostPosted: Thu May 24, 2012 12:12 am
User avatarHeraldPosts: 1461Location: Zen StudiosJoined: Wed Apr 23, 2008 3:43 pm
I actually thought thats what you meant.



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PostPosted: Thu May 24, 2012 7:01 am
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
A couple if ideas I have been playing with include Grappling Hooks, Grav Belts and I still love the idea of vehicles



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