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<  FAN SECTION  ~  House Rules - Named Civilians

PostPosted: Tue Jul 19, 2011 4:36 pm
User avatarImmortalPosts: 1161Location: Montreal, CanadaJoined: Tue May 12, 2009 4:23 am
Hi guys,

I've been working on some house rules and figured I'd share them. Comments are definitely appreciated.



Buying Named Civilians:
When spending resource points, a player may spend points to buy named civilians. 1 resource point buys two named civilians and a player may spend as many points as desired in this way, up to their maximum resource points.

Deploying Named Civilians:
During civilian placement, a player may choose to place a named civilian instead of a standard civilian. It will follow the standard deployment rules in every way.

Activating Named Civilians:
Named civilians are not activated in the same way as standard civilians. Unless specified otherwise the in Activation section for the Name Civilian, it will follow the rules presented in this section

Just as a standard civilian may be activated and guided by a Hero Supreme within range, a named civilian may be activated by any supreme controlled by the player who purchased it, treating any supremes on that team as if they were heroes.



Name: Madelyne St-John
Description: As Pulp City's foremost model/actress, Ms. St-John is an easily recognizable figure on the streets of her home city. The former Miss December of Pulp Women magazine's popularity in the city has never been higher since her beauty is matched by her generosity as she supports quite a few of the local charities. Like any celebrity, the press follows her closely and despite actual evidence, unlikely rumours link her romantically to many potential public figures including C.O.R.E. and Red Riding Hoodoo.
Activation: As normal
Special actions: Stunner - Once per game, after movement, all supremes within 6 inches take -2 to all rolls
Additional special rules: None

Name: Carl Belikov Volk
Description: While Pulp City's main underworld figure will always be Mysterious Man, lesser underworld figures have always found niches to exploit. Currently, the most influential of the non supreme criminals is Carl Belikov Volk. Volk has worked tirelessly to gain influence in Pulp City's darker side from prostitution to drugs and even into the ocasional traffic of alien artefacts. A powerful figure and also one with many enemies, Volk never travels without bodyguards who have been instructed to shoot first and only ask questions when the smoke clear.
Activation: As normal
Special actions: None
Additional special rules: When this model is placed, place 1 card of hired guns within 2 inches. These hired guns will move along with this model, and after moving will always fire at the nearest supreme. In case of a tie, choose supreme with lower agility.

Name: Mario "The Mace" Morfone
Description: Mario Morfone was voted in as the mayor of Pulp City more then a decade ago. After gaining the nickname "The Mace" for his hard line stance against crime, his popularity soared with his promise to clean up the streets. While he hasn't been fully successful, Mayor Morfone's constant efforts improve the life of his constituents and his continued honesty and integrity suggest he'll keep his position for some time to come.
Activation: As normal
Special actions: None
Additional special rules: Dedicated to the public good. If the mayor has survived the game, and if the supreme team has saved at least half the civilians, earn 1 AGP.

Name: Francis Montgomery
Description: Francis is a Paramedic working for the Pulp City General Hospital but he doesn't just save lives while on the clock. A true hero, when Francis sees people in danger, he'll put himself into harms way to help.
Activation: Special: If a incapacitated Civilian is within 4 inches of this model when it is activated, immediately move this model into base to base contact and use Life Saver.
Special actions: Life Saver: This action may only be used on incapacitated civilians. Roll a die. If the result of the roll is 5+, the wounded civilian gets up.
Additional special rules: None

Name: The Knife
Description: With all the havoc caused by supremes, human monsters get less attention. That said, the pulp city press has started to cover a serial killer they've called The Knife. The police have not yet discovered the identity or motive of this ruthless killer, but his modus operandi is to use the confusion caused by supreme encounters to isolate and take out his victims.
Activation: Special: If another civilian model is within 4 inches of this model when it is activated, immediately move this model into base to base contact and use Life is Fleeting
Special actions: Life is Fleeting: This action may only be used on civilian models. Immediately make a STR 3 attack.
Additional special rules: None

Name: Victor Dells
Description: With the alien invasions, monstrous killers and master plots to destroy the city, sometimes civilians are caught in the crossfire and Victor's family where among those poor lost souls. Victor struggled to rebuild his life but if faces with the monsters who killed his family, he may not be able to resist trying to avenge their loss.
Activation: Special: If this model is within 4 inches of a supreme model when it is activated, roll a die. On a 4+, immediately move this model into base to base contact and use Vengeance. If the roll is 3 or less, this model activates normally.
Special actions: Vengeance: This action may only be used on Supreme models. Make a STR 4 attack. If the attack deals damage, the Supreme is knocked down.
Additional special rules: None

Name: Joanne Baxter
Description: An up and coming reporter, Joanne has discovered that fear and hatred sell papers. Focusing purely on the negative stories of supremes, Joanne's stories tend to be sensationalistic and exploitative which only feed the fear that she capitalizes on.
Activation: As normal.
Special actions: None
Additional special rules: If the journalist survives the game and if the villains have eliminated at least half of the civilians, earn 1 AGP.

Name: Cole Drury
Description: Starting at an early age, Cole had a fascination with fire and he loved to watch things burn. As time went on, his compulsion became stronger but he never had a real opportunity to act on it. Watching the news, Cole suddenly had an idea. When supremes fight, no one would notice one more building going up in smoke...
Activation: Special: If this model begins it's activation within 4 inches of a building, move this model adjacent to the building and use Fire Pretty.
Special actions: Fire Pretty: Roll a die. On a 5+, the building has caught fire. Next turn, any model in the building takes an energy 6 (Fire) attack vs reflex. The turn after that, remove the building and the arsonist.
Additional special rules: When counting Civilians for AGP, do not count this model as either living or dead.

Name: Unknown
Description: While he once had a name, the mad cultist no longer has any memory of it. He wanders the streets without purpose or intention. Babbling to any who will listen about his dark gods who will return and devour all who walk the streets of Pulp City, he waits and listens to the voices of his dark masters. Soon, he will repeat their words and only chaos will come of it.
Activation: Special: Once per game, before moving, this model may use Dark Ritual.
Special actions: Dark Ritual: This model may not move this turn. On the round that Dark Ritual is performed, all models on the table gain a -1 modifier to all rolls.
Additional special rules:

Name: Steven "Speedy" Harrison
Description: With several convictions for car theft, Speedy is well know by the Pulp City police. Though ruely gifted with automotive mechanics and security, he's a horrible driver and he has the dubious record having stolen the most cars without every successfully getting away after crashing every car he's ever tried to drive.
Activation: Special: If this model begins it's activation within 4 inches of a vehicle model, this model's controller may immediately move this model into base to base contact with the vehicle and perform GTA: Pulp City.
Special actions: GTA: Pulp City: Remove this model from play. In the next round, when civilians are activated, the Car Thief model's owner may move the car up to 8 inches as the driver attempts to flee the battle. This movement must bring the car into contact with a supreme or terrain piece which then takes a STR 6 hit vs Def or AGI (defender's choice). Additional special rules: When counting Civilians for AGP, do not count this model as either living or dead.


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