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<  FAN SECTION  ~  Credits and Inspirations

PostPosted: Wed Oct 03, 2007 9:19 pm
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
Hello Pulp Citizens!
By posting your drawings, conversions, stories and fluff you are agreeing for those elements to be used as a Pulp City mythos. We draw inspiration from all the things we read and watch, so please do not blame us for any similiarities to your creations!



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Painting: Khan, the Reaver Lord Watching: True Blood Listening to: Arcade Fire
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PostPosted: Thu Nov 15, 2007 10:15 pm
User avatarHeraldPosts: 947Location: Frankfort, KentuckyJoined: Wed Aug 29, 2007 5:18 pm
That give me some ideas..... :twisted:



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PostPosted: Sun Mar 09, 2008 1:15 pm
User avatarMortalPosts: 13Location: canadaJoined: Sat Mar 08, 2008 3:54 pm
i can't draw but i can use the hero-machine software
i hope that's acceptable



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PostPosted: Fri Feb 27, 2009 9:53 am
User avatarHeraldPosts: 725Joined: Tue Jun 24, 2008 8:25 pm
Just a suggestion : I have a few supremes in mind, but I never know really how to translate them to rules. I think it would help if I knew precisely how many trait points, skills ... a supreme should have according to his level, even roughly, cuz I know it can change from one dude to another, but that would seriously help. :)



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John S.'painting completion:
Dr Red 26%
Dr Mercury 100%
Seabolt 12%
Dr Tenebrous 100%
C.O.R.E. 100%

Pulp City collection (84,21% painted):
32* Supremes out of 38**
*incl. alt. Gentleman
**incl. Herald
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PostPosted: Fri Feb 27, 2009 10:00 am
MortalPosts: 5Location: Maine, USAJoined: Tue Feb 24, 2009 9:21 pm
John S. wrote:
Just a suggestion : I have a few supremes in mind, but I never know really how to translate them to rules. I think it would help if I knew precisely how many trait points, skills ... a supreme should have according to his level, even roughly, cuz I know it can change from one dude to another, but that would seriously help. :)


I've got the same problem, plenty of ideas for Supremes, but no clear idea of how to flesh them out rules wise. I asked Beermonkey about this a couple days ago and he told me that there was no set formula for creating Supremes. It would be nice to see some sort of guideline.



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PostPosted: Fri Feb 27, 2009 1:16 pm
User avatarHeraldPosts: 148Joined: Mon Jul 28, 2008 5:46 pm
Ask and you shall recieve. :D This has been around for a while, but has probably slipped from the memory of a few folks. Anyway, here it is straight from the horse's mouth! (no offense to the great Morf)

Morf wrote:
I have a secret calculator that adds active traits, APs and Damage.

For a guideline (with possible exceptions)

Action Points:

Level 1 - 3 for almost human Supremes and sloooow ones, 4 average, 5 for super fast,

Level 2 - 5 for almost human Supremes and sloooow ones, 6 avarege, 7 for super fast,

Level 3 - 6-7 for almost human Supremes and sloooow ones, 8 average, 8-10 for super fast,


Damage:


Level 1 - up to 9,
Level 2 - up to 18,
Level 3 - up to 25.

As for Traits - it is a difficult and not always 100% math based calculation. Take a look at all of the "defensive" traits. if they are below 11 for any Supreme, there's got to be a reason for it reflected in skills or Actions.

Weak Team Action is usually 3-4 extra points in Traits. Great set of Skills - 3-4 points less.
And the Actions...If they are all Trump Trait based and deal a lot of Damage or are highly universal, that should be reflected in a statline as well.



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PostPosted: Fri Feb 27, 2009 2:04 pm
MortalPosts: 5Location: Maine, USAJoined: Tue Feb 24, 2009 9:21 pm
Thanks C.S. this will help a lot. :D



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The only good villian is a dead one... Wait... what side am I on?
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PostPosted: Fri Feb 27, 2009 4:25 pm
User avatarHeraldPosts: 725Joined: Tue Jun 24, 2008 8:25 pm
Wunderbar!



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John S.'painting completion:
Dr Red 26%
Dr Mercury 100%
Seabolt 12%
Dr Tenebrous 100%
C.O.R.E. 100%

Pulp City collection (84,21% painted):
32* Supremes out of 38**
*incl. alt. Gentleman
**incl. Herald
Offline Profile
PostPosted: Fri Feb 27, 2009 9:55 pm
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
CS is the repository of all things Pulp City related... :)



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PostPosted: Mon Mar 02, 2009 8:08 am
User avatarHeraldPosts: 725Joined: Tue Jun 24, 2008 8:25 pm
Other suggestion : would it be possible to have access to blank stat cards? It sure would make it easier to create good looking supremes... or is this already available somewhere and I have missed it?



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John S.'painting completion:
Dr Red 26%
Dr Mercury 100%
Seabolt 12%
Dr Tenebrous 100%
C.O.R.E. 100%

Pulp City collection (84,21% painted):
32* Supremes out of 38**
*incl. alt. Gentleman
**incl. Herald
Offline Profile
PostPosted: Mon Mar 02, 2009 9:01 am
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
That is a good idea. I'll ask a guy that does the cards to prep 3 blank cards.



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Morf's activity log:
Painting: Khan, the Reaver Lord Watching: True Blood Listening to: Arcade Fire
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PostPosted: Mon Mar 02, 2009 8:07 pm
SidekickPosts: 98Joined: Fri Feb 06, 2009 7:10 pm
Morf wrote:
That is a good idea. I'll ask a guy that does the cards to prep 3 blank cards.
That would be awesome. I found a cool miniature company with the same size as Pulp City. They would go in fine as some sort of special ops.


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PostPosted: Thu Sep 17, 2009 1:58 am
User avatarHeroPosts: 354Location: Tindal, AustraliaJoined: Tue Sep 01, 2009 12:53 pm
I have some blank files for GIMP, if anyone is interested (or I'm allowed...). They are .xcf files, multilayer.



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PostPosted: Sun Sep 27, 2009 4:45 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Morf wrote:
That is a good idea. I'll ask a guy that does the cards to prep 3 blank cards.


Any word or linky-age on this?



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PostPosted: Tue Oct 06, 2009 5:37 pm
User avatarDefender of the NeighborhoodPosts: 130Location: the NetherlandsJoined: Sun Feb 22, 2009 9:21 pm
I have made a simple one as well.
its a simple .psd file, with grouped layers etc.
I dont know about uploading tough :\


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