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<  Battle Reports  ~  "Meeting at the Backyard" - Level 6 encounter

PostPosted: Thu Sep 09, 2010 8:53 pm
Defender of the NeighborhoodPosts: 107Location: GermanyJoined: Thu Apr 29, 2010 6:36 pm
His is the first of three encounters for the crystal-skull.
In this game the villains have to capture the skull. The owner of the skull are the members of the gang 'El Bastardos':
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The group of villains contain Rook, Francis Gator, Gentleman and Nuke:
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The heros and protectors of the gangers are Virus and Apebot, Ace of Wraith and Androida:
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The goal of the villain is to kill the 'El Bastardo'-members. So they have the agenda "Man Slaughter". Every El Bastardo has a range weapon 6 inches with :ENG 2 and :DEF 2.
The heros have to avoid, that the gangers are killed. So they have the agenda "Defend The Innocent".
Because the gangers are more powerfull that ordinary citizens each ganger brings 1 Agenda Point.


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PostPosted: Thu Sep 09, 2010 9:09 pm
Defender of the NeighborhoodPosts: 107Location: GermanyJoined: Thu Apr 29, 2010 6:36 pm
This is the game board:
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It is the backyard of the gangers HQ. The villains start on the street. The heros have the opposite side. And the gangers are in the centre of the board.
The 'El Bastardos' either good experiences with the heros nor with the villains. So they will fight against booth groups.

In the first round the villains run in the direction of the gangers. Here are Gentleman and Rook:
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The heros also hurry to get as close as possible to the gangers. On his way Apebot gets the order to tear a metallic fence down:
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PostPosted: Thu Sep 09, 2010 9:30 pm
Defender of the NeighborhoodPosts: 107Location: GermanyJoined: Thu Apr 29, 2010 6:36 pm
At the second round the villains meet the gangers. Nuke kills two Bastardos with RADIATION while Ace of Wraiths give backup to an ganger:
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In the third round comes the big clash in the middle of the board. Apebot beats Nuke up and Francis Gator and (!) Gentleman become victims of Aces Hellstromm.
At this time kills Rook the last ganger:
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After this round the villains have 5 victory point for five killed gangers. The heros have 4 victory point for Nuke, Gator and Gentleman.

In the last round Rook bariccades behind some boxes. Altouh all heros are still in the game no one was able to hurt him.
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So at the end of the game the villains pip the heros - a close 5 to 4 victory!

Because of the victory the villains capture the skull and get 1 campaign victory point.


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PostPosted: Fri Sep 10, 2010 12:42 pm
User avatarHeraldPosts: 249Location: Gatineau, CanadaJoined: Mon Jul 12, 2010 3:28 pm
Wow good BatRep and very cool terrain and models. I'm eager to see how your campaign will turn out :D



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PostPosted: Fri Sep 10, 2010 1:34 pm
User avatarHeraldPosts: 947Location: Frankfort, KentuckyJoined: Wed Aug 29, 2007 5:18 pm
Very nice, I can't wait to see the rest.



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PostPosted: Sun Sep 12, 2010 4:16 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Good report!!

I've always felt that the Save the Citizen agenda was very hard. In that kind of situation the Heroes have a very uphill fight. This is improved in the new book where Heroes have an easier time moving the Citizens to safety. Still a cool report and seemed like a close game. Keep up the good work!



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