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<  Battle Reports  ~  The Souls of Merlin's Reach

PostPosted: Sat Aug 13, 2011 6:48 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
A little different this one. We envisaged a game set outside of Pulp City to allow a visually different experience and a contrast to previous reports.

The game was played using the Quest Plot, but using three objectives to go away from the usual middle table pile-in.

Image

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PostPosted: Sat Aug 13, 2011 6:49 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Image

Image

Image



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PostPosted: Sat Aug 13, 2011 8:42 pm
User avatarImmortalPosts: 1161Location: Montreal, CanadaJoined: Tue May 12, 2009 4:23 am
:) I love these comic style battle reports.

One question tough... I know you're now showing everything in literal turns, but Boreas seems to have gone down surprisingly quick... Lucky rolls?


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PostPosted: Sun Aug 14, 2011 3:43 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
cardboardvampire wrote:
:) I love these comic style battle reports.

One question tough... I know you're now showing everything in literal turns, but Boreas seems to have gone down surprisingly quick... Lucky rolls?


Very lucky rolls, and unlucky rolls for Boreas (Rob rolled a lot of 1's in this game) a good Albion MK I shot and subsequent Charge and Strike and use of Path of Destiny at a decisive moment.

Not everything is shown, not every Action, just some key highlights.



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PostPosted: Mon Aug 15, 2011 12:53 am
User avatarHeroPosts: 354Location: Tindal, AustraliaJoined: Tue Sep 01, 2009 12:53 pm
I love these battle reports! Such a great concept!



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PostPosted: Mon Aug 15, 2011 8:15 am
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Cilionelle wrote:
I love these battle reports! Such a great concept!


Cheers, but I can't claim credit for it except in the construction - kudos to whoever developed the software to make this simple to do.



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PostPosted: Mon Aug 15, 2011 8:56 am
SidekickPosts: 55Joined: Fri Aug 05, 2011 1:11 pm
Very good indeed - certainly interesting for someone new to the game like me as it shows what Pulp City can do differently to the other game systems out there.

Especially story lines involving things like pocket dimensions which are very in-keeping with comics and let you use some different scenery too :)


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