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<  Battle Reports  ~  Our First Attempt at Pulp City

PostPosted: Wed Sep 21, 2011 11:42 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Will save it for a later date then I think



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PostPosted: Thu Sep 22, 2011 1:34 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
I like to start with Smackdown. Then add some plots. Then by that point you've got a good grip on thing move on to the other Plots. Add more Supremes. Invasion is then no big deal. Just remember that AGP are the only thing that matters. Don't get caught just killing your opponent. Get those Plots and Agendas taken care of first.



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PostPosted: Thu Sep 22, 2011 2:51 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
I can already see how that gives a whole new depth to the game



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PostPosted: Thu Sep 22, 2011 6:59 pm
SidekickPosts: 60Location: Rockville, MD, USAJoined: Sun Aug 24, 2008 4:07 am
Beermonkey wrote:
I like to start with Smackdown. Then add some plots. Then by that point you've got a good grip on thing move on to the other Plots. Add more Supremes. Invasion is then no big deal. Just remember that AGP are the only thing that matters. Don't get caught just killing your opponent. Get those Plots and Agendas taken care of first.



I can attest to that! Never forget the victory conditions.


If you want the goal to be taking out Supremes, you need to play Smackdown, which rewards that!





Aaron


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PostPosted: Thu Sep 22, 2011 10:50 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Yeah Aaron knows about going for the Victory conditions.



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