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<  Battle Reports  ~  My first SE game! Dead Eye and Heroes vs Bloodwatch

PostPosted: Sun Feb 17, 2013 4:24 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Played my first actual game of Supreme edition yesterday, here’s the story of how it unfolded…

The fight was down at the old chemical plant, and it was a battle for the block:

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10Lvls per side, Blood Watch vs Dead Eye’s Heroes.

Blood Watch team (left to right) was Zombie Wolf, Red Riding Hoodoo, Loup Garou II, Sgt Bale, Six Feet Under, Blood Rose and Moon Child/Moon Coyote.

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Dead Eye assembled (left to right) Harrier (who is the reserve lvl1 Supreme from the Hero Leader card), Skyline, Vector and his Pixels, Dead Eye himself, Riposte, Aquerro and Trail

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Plus Dead Eye called on a wave of Minion (left to right) 2 Cards of lvl 2 Vigilantes (the Malifaux Rail Workers and the Lion and Tinman, played them as Brawlers with :STR 4, :DEF 3 and 2 Damage each), 1 Card of lvl1 Toolbots (Brawlers with :STR 2, :DEF 2 and 1 Damage each), 1 Card of lvl1 Blastbots (Blasters with RNG6 :ENG 2, :DEF 2 and 1 Damage each) and 1 Card of lvl1 PC Cops (Same as old card except 1 damage each). So this made up the +2 Minion from Dead Eye, +2 from Trail and +3 from the Hero Leader Card.

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Trail won the deployment start roll and Blood Watch set up first, with Blood Rose pushing everyone except Zombie Wolf 4” further forward from the deployment zone:

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Then the assembled Heroes took to the field, with Skyline infiltrating and Riposte deploying in base to base with him (Our City from the Hero Leader Card)

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And the stage is set

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Last edited by baskinders on Sat Apr 06, 2013 12:03 pm, edited 1 time in total.

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PostPosted: Sun Feb 17, 2013 4:25 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Turn 1 and Dead Eye’s team generates 21AP while the Blood Watch generate 18AP.

Riposte wins the Starting Roll and does some Analysis, gaining a power-up while ordering Lion and Tinman to move up.
Red Riding Hoodoo then works some Mojo on 6FU, giving him a power-up, signaling to Zombie Wolf to follow Moon Coyote.
Dead Eye, moves up and brings the Chem Plant Workers with him, powering-up Skyline as he does.
Blood Rose, sensing the 6FU is getting bored with all this mumbo-jumbo, opens her Shadow Door and moves him towards the action:
Aquerro then marks out 6FU as his Chosen Prey, moves up and lets loose his Arcing Fire, but his 4 dice (+2 Blaster, +1 Chosen Prey) are 1,2,2,3 vs 6FU 2 dice (+1 Size Matters) are 6,3, no hit!

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Blood Rose sees 6FU’s fury and Shadow Gates him again, this time generating a SFX and moving him double into B2B with Riposte!

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But the nible footed Riposte Redirects the powerhouse, shifting him back while Blood Rose moves up in support!!!

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Skyline sees his chance and wallclimbs up the pipes to get Higher Ground and does a Staff Throw at 6FU, using his power-up dice. BAM, he rolls 6,6,1 vs 4,3 and causes 3 Damage and Stun! (I forgot that the 4+ SFX was only was only when 6FU is attacking so should have been 4 damage…)

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6FU goes berserk and moves in, for the first time under his own steam, swinging his shovel to Bury Alive Riposte, Lion and Tinman. Both Lion and Tinman are KO’d and Riposte takes 2 damage. (6FU rolled 3 dice against all models, +1 Size Matters and +1 Momentum, generating at least 1 SFX each roll)

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Riposte, realizing she is facing a monster moves back and Analyses the situation again, powering up. 6FU is having none of it though and charges on, doing Ashes to Ashes and then Buried Alive again. Total carnage ensues with 1 Chem Plant Worker KO’d and the other damaged, Riposte sustaining 2 more damage even powering up her defense and Skyline being damaged once.

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Dead Eye, realizing he needs to act, confronts the powerhouse and delivers a Powersmash, rolling a 5, 1 (+1 Momentum) vs snake-eyes 1,1 (+1 Size Matters), delivering another 3 damage to 6FU who is now exhausted this round.
Moon Coyote senses that 6FU may have overextended himself and moves up to Moon Gate him back from danger.

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PostPosted: Sun Feb 17, 2013 4:25 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Trail sees that Dead Eye is fatigued and moves up to help out, making 6FU his Pawn and moving him back into striking range!

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Moon Coyote dashes forward to help again, moving into Dead Eye to add mobbing and Moon Gating 6FU away again.

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Trail Pawns 6FU back!!!

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Moon Coyote Moon Gates back back!!!!!!!!!! Trail Pawns back back back but loses the opposed roll.

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Riposte decides she’s had enough and moves to cover Aquerro but Sgt Bale sees her and recognizes her for a villain, choosing her as the target of his Dragon’s Champion power. He moves and unleashes Balefire from the gantry, delivering the final 2 damage necessary (1,2,5 +1 Higher Ground and +1 Dragon’s Champion) to KO her!

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Harrier, who had been circling above sees Riposte demise and joins the fray!

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She immediately grabs the nearest lamp pole and flys into the battle, Smashing 6FU with the biggest hit so far (+1 Higher Ground, +1 Momentum, +1 Brawler, +1 Object for Smashing) but not managing to punch through the big unit’s Mystery! (Drawn rolls so Mystery beat Nature…)

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With not many AP left in the Blood Watch side, Lupe Garou II bounded across and up onto the gantry after being caught out of position on deployment.

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Trail has one last go a Pawning the big fella but again his spirit proves too strong.

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PostPosted: Sun Feb 17, 2013 4:26 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
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Harrier then goes to work striking 6FU twice more but only 1 small bit of damage sneaks through.

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Moonchild tries punching Dead Eye but realizes Science beats Mystery every time…

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Vector finally joins the melee and summons a pixel that happily attaches itself to 6FU

The blastbots and the police all take a shot at Loup Garou II but every single shot flies wide:

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And with that the first round is done. Here are the team cards and casualties at the end of the first round:

Dead Eye team
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Blood Watch team
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Round 2 and this is the lay of the land:

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And these are my dogs wondering what I’m doing?!?

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PostPosted: Sun Feb 17, 2013 4:27 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
DE team generates 21AP again while BW team generates 16AP. Red Riding Hoodoo wins the starting roll and 6FU activates first. He gets off Ashes to Ashes and moves in to pummel Dead Eye with a Powersmash of his own. Only 1 SFX which gets cancelled means 2 damage to the City’s Champion.

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Dead Eye return Powersmashes and does 2 damage, leaving the powerhouse lingering on 1 Health remaining!!

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Blood Rose Gate’s 6FU away, hoping for a SFX to move him double but only gets the 4inch shift.

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Dead Eye seizes on the mistake and moves in for a touchdown, Powersmashing the powerhouse powerfully into the ground…

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Red Riding Hoodoo works some Mojo and then Skyline throws his staff at Blood Rose, injuring the alien.

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Bale launches himself furiously down the ladder, turning on his Holy Fire and Balefiring at Skyline doing another 1 damage to the caped crusier…

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Skyline doesn’t shirk though and charges down to hit Blood Rose with a stike for another Damage.

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Blood Rose tries to move away but she doesn’t get far enough from Aquerro’s Arcing Fire and is KO’d!!!

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Sgt Bale, seeing his comrades falling around him charges the insolent archer and delivers a Flame Strike powerful enough to KO Aquerro in one hit.

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PostPosted: Sun Feb 17, 2013 4:28 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Hoodoo attempts to Blood Red Hoodoo Skyline, causing some bleeding in the brain and leaving him clinging to consciousness.

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Vector blinks to the top of the pipeline and Digital Blasts Bale for 2 Damage.

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Moon Coyote, smelling blood, tries for the kill on Skyline but can’t get through his climbing pads…

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Vector blasts again, another 2 Damage!!!!

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Loup Garou moves down into position as Trail sends forward the last Chem Plant Worker, who hits Bale for 1 damage.

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LG II dives in to finish off what little sister couldn’t but finds his claws foiled by Skyline’s heavy cloak.

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Trail sends in the Toolbots who fail to hurt Bale, while he himself turns LG II into a Pawn…

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…who he then forces to beat down his little lycanthrope companion in one powerful hit!!!

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Finally Harrier flies in to hit Bale and misses with the first go,

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But cleans him up with the second!

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Leaving Round 2 over and the casualties mounting up:

Dead Eye’s team lost Aquerro
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Blood Watch team lost Bale, Moon Child, Blood Rose and 6FU
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PostPosted: Sun Feb 17, 2013 4:28 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Round 3. 3 vs 14…

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DE team generates 17AP, BW only 5AP. But Hoodoo wins the start roll with a 6 and adds a 6th AP to the pool as her Master Plan SFX.

LG II immediately charges towards Harrier and strikes her but only for 1 damage.

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Harrier then flies away and takes out an unsuspecting Hoodoo in one strike with an inspired attack, which sends Zombie Wolf scurrying away from the battle as well!

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LG II howls with rage and bounds up the gantry, felling the bird girl with a massive hit of his own!!

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Trail attempts to Pawn LG II to bring him back down within punching range but to no avail.

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LG II is too fatigued to move and passes, while Skyline races up the gantry and staff throws at the beast, doing minor damage.

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Vector tries shooting the wolf but misses,

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and misses again

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Finally Dead Eye moves up and plays his Dead Eye Pass at the beast, again scoring minor damage.

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Dead Eye team lost Harrier
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Blood Watch Team lost Hoodoo and Zombie Wolf:
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PostPosted: Sun Feb 17, 2013 4:28 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Round 4. 1 vs 12…

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DE team generates 13AP and LG II has 2AP. Trail wins the starting roll with a 6 and adds a power-up dice to Skyline, who then takes the first activation to move and throw his staff at LG II, missing.

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Like a trapped animal LG II makes a final assault and hit Dead Eye for 2 damage.

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But the Hero hits back doing 3 damage in return.

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The beast then goes after Trail with his last AP but Trail simply allows a Toolbot to take the hit.

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The minions then gang up and leave the wolf hanging onto breath.

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Leaving the final hit to their leader, finishing the Blood Watch team off with one last Powersmash.

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Resounding victory to the Dead Eye team!

I’ll post some of my thoughts on specific new rules in the SE forums but overall it still feels like Pulp City ☺


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PostPosted: Sun Feb 17, 2013 9:57 am
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Great looking game. :D

Looking forwards to those thoughts. :D

And I have to ask - where is the cool chemical plant scenery from? :)



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Hairy sticking: TINY!; Red Bella; Slug Muldoon; Painted 154 Pulp City minis;
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PostPosted: Sun Feb 17, 2013 10:24 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
Cheers mate, the main pipeline piece is an mdf piece from CNC who are an Aussie mob, and you use toilet rolls for the pipes :). The other pipes and the chem pool are from random eBay sellers. Street lamps and barrels are from the GW cities of death buildings.


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PostPosted: Mon Feb 18, 2013 10:42 am
Defender of the NeighborhoodPosts: 107Location: GermanyJoined: Thu Apr 29, 2010 6:36 pm
Very nice painted minis!
Thanks for the detailled report.


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PostPosted: Mon Feb 18, 2013 4:26 pm
User avatarImmortalPosts: 1161Location: Montreal, CanadaJoined: Tue May 12, 2009 4:23 am
Great report, great terrain, great models.

You’ve scored a hat trick!


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