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<  Hobby Section  ~  Team Venture + Molotov

PostPosted: Sun Apr 10, 2011 5:04 pm
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
Now that LPL round 4 is well-and-truly done over on the Lead Adventure Forum, I thought that folks here might enjoy some pics.

Image

Here are some individual pictures of the Chronoscope superspy Natalia, playing the part of the cartoon character "Molotov Cocktease" :

Image

Image

Image


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PostPosted: Tue Apr 12, 2011 3:08 am
MortalPosts: 20Joined: Sat Dec 15, 2007 10:03 pm
Those are excellent! Are they sold anywhere?


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PostPosted: Tue Apr 12, 2011 5:35 am
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
mkcontra wrote:
Those are excellent! Are they sold anywhere?


The (not) Venture Brothers figures are from Zombiesmith:

http://www.zombiesmith.com/products/ex-m-a-t-s

As noted, the Molotov Cocktease figure is an unconverted Reaper miniature, from their Chronoscope line.


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PostPosted: Tue Apr 12, 2011 6:57 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Love it Heldrak! Simply fantastic stuff! You stat them out with BOOM rules or anything?



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PostPosted: Tue Apr 12, 2011 7:42 pm
User avatarImmortalPosts: 1161Location: Montreal, CanadaJoined: Tue May 12, 2009 4:23 am
Very nice painting!

It's actually cool that you posted this up now... I have 10 of that Natalia fig in the mail from Reaper at the moment. My painting group's decided we all want to try painting the same miniature and that one won the vote.

I may show them this thread as a reference!


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PostPosted: Wed Apr 13, 2011 1:49 am
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
Beermonkey wrote:
Love it Heldrak! Simply fantastic stuff! You stat them out with BOOM rules or anything?


They were done as a painting and conversion exercise more than anything else. It is often a challenge to translate a two-dimensional cartoon image to a three-dimensional figure and have it look "right".

That being said, as I fool around with Pulp City and it gains more of a foothold in my area, I can see myself using them on the tabletop.


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PostPosted: Wed Apr 13, 2011 1:52 am
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
cardboardvampire wrote:
Very nice painting!

It's actually cool that you posted this up now... I have 10 of that Natalia fig in the mail from Reaper at the moment. My painting group's decided we all want to try painting the same miniature and that one won the vote.

I may show them this thread as a reference!


If you're looking for inspiration, I've always thought that this example from CMON (not painted by me) was an excellent paint job:

http://www.coolminiornot.com/34543


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PostPosted: Wed Apr 13, 2011 1:56 am
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
Here's a scratch-built H.e.l.p.e.r. robot that I've been working on:

Image


It's too large in scale and I was having problems with the arms so I set it aside. I've built a smaller Mk II version, but it isn't as far along yet.


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PostPosted: Wed Apr 13, 2011 3:24 pm
User avatarImmortalPosts: 1161Location: Montreal, CanadaJoined: Tue May 12, 2009 4:23 am
Thanks for the link Heldrak, that'll definitely be of use!


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PostPosted: Mon Apr 18, 2011 6:58 pm
User avatarHeroPosts: 202Joined: Sun Oct 11, 2009 11:48 am
hehe nice green it looks like it will be in 60 th theme of robots :)
clean painted minis you gotthe modtones - now time to work on contrast :)


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PostPosted: Tue Apr 19, 2011 12:48 am
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
Maru wrote:
clean painted minis you gotthe modtones - now time to work on contrast :)


Contrast? I'm not sure what you mean... :?:


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PostPosted: Tue Apr 19, 2011 3:35 am
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
I think Maru is commenting on your WIP of the robot you built- as in it's a good clean green (It is Greenstuff only, right, with no paint?).

Maru might be looking for you to now add paint for a contrast. :D



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PostPosted: Tue Apr 19, 2011 12:58 pm
User avatarHeroPosts: 202Joined: Sun Oct 11, 2009 11:48 am
nah it whas about painting - you crate contrast on minis by color - Red/ black . Blue/ white , brown/blue
but not by value of collor
thats Broms arts - contrast by collor Green/red
http://www.wallpaperpimper.com/wallpape ... 24x768.jpg
black / white
http://www.realms-of-fantasy.org/artist ... rom001.jpg
red/black/ red
http://www.realms-of-fantasy.org/artist ... rom010.jpg
end the other way is by value
Borys Valeyo
all orange but skin end bacground dont meld - as this is difrent value of orange (wings areblue .. i know butthat notthe point :))
value create light/ dark contrast not color contrast
http://vallejo.ural.net/1997/011.jpg

all this 1 is about blue - blue bacground . blye wooman but they dont meld as value is difrent
- All Nomic Pulp Citi paintings are all about Value - if you turn them to the Grey scale they dont look flat as the contrast is hiden in Value not in color :)
http://vallejo.ural.net/1996/003.jpg


hope i havent sed sonthing to dificult :P


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PostPosted: Tue Apr 19, 2011 2:21 pm
User avatarMortalPosts: 22Joined: Sun Nov 07, 2010 8:48 am
I take your point from a color theory perspective, but in this particular case the color scheme is dictated by the iconic colors from the cartoon on which the figures are based:

http://www.adultswim.com/shows/the-vent ... index.html

I'm not quite sure how the theory applies in this instance. For a static image, one can adjust contrast as needed to make an image "pop" against the background. For a three-dimensional gaming piece that will be seen against a variety of changing backgrounds or in a variety of environments, colors designed to work against a particular backdrop won't be relevant in a different context.


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PostPosted: Tue Apr 19, 2011 5:07 pm
User avatarHeroPosts: 202Joined: Sun Oct 11, 2009 11:48 am

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