Ideas for a demo-table?
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Author:  Trokar [ Mon Feb 18, 2013 8:28 am ]
Post subject:  Ideas for a demo-table?

With the new rules the drive to build something for Pulp City has awakened.
Usually Pulp City tables show a part of the City (streets, buildings, trash cans,...)
I'd like to start building a demo-table 2' x 2'. For the composition of the table are your ideas very welcome.

What other / special scenario would you like see?

Author:  Beermonkey [ Mon Feb 18, 2013 4:48 pm ]
Post subject:  Re: Ideas for a demo-table?

Well there are two I've always wanted to build:

A Junk Yard. Big Crane, piles of busted cars and junk pools of waste material barbed wire fence. That kind of thing.

Construction Site. Steel Girders piles of sand and gravel. Lots of height to jump and fly around. Big construction vehicle to throw around. That kind of thing.

Author:  cardboardvampire [ Mon Feb 18, 2013 5:29 pm ]
Post subject:  Re: Ideas for a demo-table?

That junk yard idea is great!

I find that for Pulp City demos, you can use nearly anything. The key elements to get the most bang for your buck though:

Multiple elevations - Give the various movements types their chances to shine
Objects - Loads of stuff to smash with, and more importantly, throw!

Author:  Trokar [ Tue Feb 19, 2013 2:45 pm ]
Post subject:  Re: Ideas for a demo-table?

I really like the idea of a junk yard!

I try to make a concept sketch as a first step!

Author:  hendybadger [ Sat Mar 02, 2013 1:19 am ]
Post subject:  Re: Ideas for a demo-table?

Now Im tempted to do a construction site!

Author:  LabApe [ Sat Mar 02, 2013 5:49 pm ]
Post subject:  Re: Ideas for a demo-table?

I did a junkyard for Rezolution:DT. Those big silver corrugated walls in some of my Pics were the surround for the junkyard originally. I should re-do it for PC on a more permanent board... It was a fun environment.

Plus I'm working on a Wrecked Car model I plan to make a mold and resin castings of... so that will make plenty more filler for the yard... :)

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