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Morf
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Posted: Sun Jul 26, 2009 9:53 am |
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Minister of PulpJoined: Thu Aug 02, 2007 5:13 pmPosts: 1853Location: Scouting Earth |
_________________ Morf's activity log: Painting: 2 GenCon Ulthar Teams, Sin City style! Watching: True Blood Listening to: Deftones |
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Jadin
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Posted: Thu Sep 03, 2009 3:21 pm |
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| HeroJoined: Fri Jan 11, 2008 12:54 pmPosts: 169 |
I played against Boreas yesterday. That Bloodwind power maybe completely broken when you only have 6 to 7 models a side. He was able to lockdown Iron Train, Androida and Sgt Bale for a turn and since my opponent won initiative, he could have done it again, but was nice and did not. I basically forfeited as they were the only supremes left on the table for me at that point and they would have done 0 for me with total lockdown. Did not make for an enjoyable game from my perspective.
One could say just keep them apart, but some times that is more difficult than it sounds. Doesn't help that I let my opponent also use Red Baron and when I wanted to use Iron Train and Stone Hawk he thought it would be unfair to him as they were too tough to take out.
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Beermonkey
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Posted: Sun Sep 06, 2009 4:15 am |
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HeraldJoined: Mon Sep 17, 2007 6:52 amPosts: 1086Location: Maine U.S.A. |
Just a few reminders about this that might help you: - Iron Train can use his  to resist this due to his Armored skill. This is an  attack after all. Now he can't Trump it but still his  6 vs. Boreas'  5 should give him a good shot. -Blasts only due 1/2  against secondary targets. Thus in the above example if Boreas targets Iron Train, then Androida, and Sgt. Bale are only resisting an  3 attack. Both of those characters have good enough  to avoid that. - 4AP is an expensive power so when it works it's only fair that it works well. - Sometimes the dice Gods hate you. Hope some of this helps. If not let me know, we'll come up with something.
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Lord of Cthul
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Posted: Mon Sep 07, 2009 2:03 am |
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| MortalJoined: Fri Aug 07, 2009 12:45 amPosts: 9 |
Armored says that "An armored supreme may use  instead of  against  attacks." Blood Wind is a  vs  attack, can you still use your  ?
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Invader Larb
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Posted: Mon Sep 07, 2009 2:39 am |
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HeraldJoined: Sat Oct 04, 2008 4:55 pmPosts: 937Location: Burlington, Vermont, USA |
Nope. It only applies to  vs.  actions. It is a really awful attack.
_________________
Morf wrote: Larb is our top secret marketing weapon. He slips something in your drink and "bam" you are registered at the forum!
"Why did you draw that?" - Invader Larb at The Great Assigning for Operation Impending Doom II |
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Jadin
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Posted: Mon Sep 07, 2009 10:41 pm |
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| HeroJoined: Fri Jan 11, 2008 12:54 pmPosts: 169 |
Invader Larb wrote: It is a really awful attack. Indeed.
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Beermonkey
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Posted: Tue Sep 08, 2009 9:03 am |
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HeraldJoined: Mon Sep 17, 2007 6:52 amPosts: 1086Location: Maine U.S.A. |
Sorry about that. My bad.  It's the dyslexia sometimes even when it's right infront of me I don't see what's there.  At any rate the rest of my advice is rock solid. Also now that you know how bad it can get I'm sure you'll take steps to counter that power. The thing I love about Pulp City is for every way cool power a model has some other model will be sure to have a counter for it.
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BountyhunterQ
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Posted: Fri Oct 16, 2009 4:22 pm |
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HeraldJoined: Wed Aug 20, 2008 11:03 pmPosts: 414Location: Akron, OH |
Heroes beware!
We played a level 12 encounter last night and wow. . .Boreas is a beast! Blood Wind was very effective and due to catching Father Oak with several other heroes close to him, the ability affected at least 2 Heroes for several turns.
This was very effective when it came to moving my burdened Villains away. By using Bloodwind early in the round, I was able to buy some time for the Villains to create some distance from the Heroes.
Boreas is definitely not a "one-trick pony," but this is probably one of the more powerful attacks in the game.
If you were able to use this after using Go with the Flow and positioning a group of Heroes together - effectively hitting 3+ supremes, you could have a lock on the game by denying a majority of a team to activate each round.
_________________ Stand on Truth, Walk in Faith |
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Jadin
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Posted: Thu Jan 28, 2010 2:23 pm |
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| HeroJoined: Fri Jan 11, 2008 12:54 pmPosts: 169 |
I continue to hate him. Bloodwind needs his SBL amount lowered to 0. The ability to shut down one model completely is powerful enough, he doesn't need to shut down multiple models. I had Dr Red and a model I was playtesting for Invader Larb close to each other near the end of the game and Boreas just bloodwinded them. They were the only two models I had left in the game. If Invader Larb won initiative every turn by spending aps, the entire game would be: Boreas trump bloodwinds, I do nothing.
There is a reason Sorscha was nerfed in Warmachine, and a player can spend a focus to shake off effects. No one enjoys being completely locked down, and here is a case where a player is completely locked out.
Note: Invader Larb used other means to kill me and did not rely on Bloodwind every turn. However just having it hit multiple models at once in a game where you have 3 to 7 dudes on the table is just poorly thought out.
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