Author Message

<  Villain Tactics  ~  SANGUINE DAY LVL 1 SCIENCE

PostPosted: Fri Jun 04, 2010 9:33 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
NAME: Sanguine (day); Level 1
SUBFACTION: Necroplane; unaligned Villains
FUNCTION: attack synergy (Horror), Minion Elimination.

BRIEF: Classic comic book vampire, Sanguine (Day) is great in games in which you expect to face a lot of ?grunt? Minions ? the faceless Non-Exclusive types.

POWERS: Sanguine lacks truly devastating one-shot attacks, instead offering Actions that are about Team work (read: Game Round planning) and Minion domination and Elimination.

Bloodarang is a great ranged attack for its AP cost; with luck (or at least favorable circumstances) multiple models can be affected. Given Sanguine?s mediocre :STR , that may be the only real weakness of the ability, meaning it is best targeted at weakened Supremes (Knocked Down or subject to Horror below), those with low :AGL (a lot of bricks qualify) or Minions. And of course Minions count as models for gaining Night Points?

Blood Favor is a nifty support ability ? healing for Necroplane models (useful for keeping Mourn in the game when he is off on his own.

Whisper can be used to turn opposing Minions; it can also be used for cheap Night Points gain if directed at Sanguine?s own Minions. Look at Corrupt Cops, Hired Guns or ?weak? BOOM Minions in good numbers to exploit this. You will need to cluster around Sanguine and you will limit the effectiveness of those Minions, but if you are determined that you need the shift to Level 2 Sanguine, this is possibly the quickest route.

Horror is potentially very powerful, applying -2 to all opposed rolls. In the right circumstances this is a really big penalty (and so a bonus for Sanguine?s Team). And don?t forget that SBl 4 can cover a large amount of the board (basically just over 9? in diameter circle). Follow it up with Bloodarang and you can hopefully add some more Night Points; using the Horror itself is not often likely to yield extra Night Points, but it can create favorable circumstances to do so.

Team Power ? Night Beckons: not much to consider here really, except to not overlook that with Fury 1 there are a couple of other options for Sanguine to take out Minions for cheap Night Points.

Skills ? with his :STR 3 , Fury 1 is really for weak :DEF Supremes and especially Minions. Freelancer is more a Team-building skill, deciding for you what kind of Team you want to build, and really influencing use in EL 12 games.
Draku ? don?t leave home without him! He is cute, a vampire dog, Regenerates and best of all you opponent suffers if he or she takes him out. What isn?t there to like in all of that?

WEAKNESSES: While well-rounded, Sanguine (day) offers no devastating Trump-based attacks, instead offering attack synergies. Therefore, to use him effectively requires fore-thought and planning ? Horror stacks well with anything that follows, including Sanguine?s own attacks, so it is worth using as early as possible in the Round.

SYNERGIES: With Horror, all of Sanguine?s Team can benefit from its use, and so Sanguine works well alongside anyone. Blood Favor requires that Sanguine is working with Necroplane Supremes, so at less than EL 12 you are specifically looking at Mourn and/or Supreme Zed to be able to fully utilize it.


EDIT: updated.


Last edited by pulpcitizen on Sun Jun 13, 2010 12:05 pm, edited 1 time in total.


_________________
Pulp Citizen (blog): link
Hairy sticking: TINY!; Red Bella; Slug Muldoon; Painted 154 Pulp City minis;
Offline Profile WWW
PostPosted: Sun Jun 06, 2010 4:31 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Just a point of interest here Leon. Super Zed is Immune/ :MND ; so you can't heal him with Blood Favor. Immune/ :MND can take damage from a :MND attack but ignores all other special abilities. That unfortunatly includes the healing from Blood Favor. Other than that a great write up.



_________________
Pulp City Lead Troubleshooter
Offline Profile
PostPosted: Fri Sep 30, 2011 10:34 pm
User avatarPulp City IconPosts: 1819Location: Cornwall, UKJoined: Fri Aug 12, 2011 8:22 pm
Beermonkey wrote:
Just a point of interest here Leon. Super Zed is Immune/ :MND ; so you can't heal him with Blood Favor. Immune/ :MND can take damage from a :MND attack but ignores all other special abilities. That unfortunatly includes the healing from Blood Favor. Other than that a great write up.

Has this officially been changed to you can?
Or is it only a possible / not going to?



_________________
My Blog Tales of a Tabletop Skirmisher Inc Pulp City.
Citizens of Pulp City Facebook Group Here
Offline Profile

Display posts from previous:  Sort by:

All times are UTC [ DST ]
Page 3 of 3
33 posts
Go to page Previous  1, 2, 3
Users browsing this forum: No registered users and 1 guest
Search for:
Forum locked  This topic is locked, you cannot edit posts or make further replies.
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
cron