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<  Villain Tactics  ~  SEABOLT LEVEL 2 NATURE

PostPosted: Sun Jul 26, 2009 9:50 am
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
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PostPosted: Mon Oct 05, 2009 4:11 pm
User avatarHeraldPosts: 472Location: Akron, OHJoined: Wed Aug 20, 2008 11:03 pm
Seabolt is probably my favorite Pulp City Supreme. Go With the Flow is possibly the most devastating attack in the game thus far. . .

A few questions, for clarification:

Go With the Flow states that for each model damaged gives +1 to the next opposed roll in the attack up to a +3. Just models, not scenery elements, right?

Also, the threat range on this would be 8'' (the measuring of 2'' does not include the 2" in front of Seabolt's base at the end of the movement), right?

Can this be paired with a regular move or run action. . . Seabolt gains momentum and then begins his aqua assault?

Thanks in advance!



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PostPosted: Mon Oct 05, 2009 4:24 pm
User avatarHeraldPosts: 937Location: Burlington, Vermont, USAJoined: Sat Oct 04, 2008 4:55 pm
Yes, the +1 up to +3 only works versus models. It gorws when you damage a model. Note that you do not make an opposed roll versus terrain, just move them.

Do exactly what the action says. Place Seabolt anywhere within 8" and mark his starting point. All models and movable terrain objects within 2" of the straight line path suffer the effects. He does not threaten model that are in front of him when he stops.

Yes, you may Move* then Go With the Flow. Keep in :MND that this is a movement action and models may only make two movement actions per round.



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PostPosted: Mon Oct 05, 2009 4:31 pm
User avatarHeraldPosts: 472Location: Akron, OHJoined: Wed Aug 20, 2008 11:03 pm
Other than the no damage of terrain elements, we have played it right thus far. I was "just" hoping I could get those extra 2'' out of the attack : )

Regardless, amazing threat range with great damage potential on multiple enemies. . . (and allies, if you're that villainous!)



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PostPosted: Mon Oct 05, 2009 4:45 pm
User avatarHeraldPosts: 937Location: Burlington, Vermont, USAJoined: Sat Oct 04, 2008 4:55 pm
Absolutely! It is a huge signature move. It is a great way to put obstructing terrain in your enemy's path, a nice move to get yourself some cover, and an excellent way to slaughter civilians.



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PostPosted: Sat Dec 10, 2011 11:51 am
HeroPosts: 268Joined: Mon May 23, 2011 1:11 am
So the Elemental Mastery power of Storm Rage says it effects "Mechanical Supremes and Minions". Does this mean Supreme's with the Mechanical skill and all Minion, OR does it mean Supreme's and Minion who have the Mechanical skill?

Lousy English language... :)


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PostPosted: Sat Dec 10, 2011 2:48 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Any Minion or Supreme with the Mechanical Skill.



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PostPosted: Sat Dec 10, 2011 3:11 pm
SidekickPosts: 63Joined: Wed May 25, 2011 4:37 am
Great thanks Beermonkey. So, any Minion with Mechanical skill or any Supreme with Mechanical skill. Best to reserve this Level 2 resource for those pesky Heavy Metal crew... And probably no one else. Otherwise it's fairly pointless and very expensive... As I found out tonight against Ulthar with Riposte super duo and an Invasion of Ninjas :oops:


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PostPosted: Sat Dec 10, 2011 3:28 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Yeah it works best if you can bring Seabolt and Boreas that way your Level 2 Resource can be used 3 different ways by several models.



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