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Author:  Larkin Vain [ Tue Apr 27, 2010 6:06 pm ]
Post subject:  VECTOR LVL 1 SCIENCE

Vector_a.jpg [ 39.62 KiB | Viewed 7456 times ]

Vector_b.jpg [ 49.24 KiB | Viewed 7456 times ]

Pixels.jpg [ 49.16 KiB | Viewed 7456 times ]

Mega_Pixel.jpg [ 20.41 KiB | Viewed 7456 times ]

Author:  John S. [ Tue Apr 27, 2010 6:08 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE


Author:  dboeren [ Tue Apr 27, 2010 6:13 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

Wow, he's pretty cool. Me want.

Author:  darth tater [ Tue Apr 27, 2010 6:43 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

he's got some cool powers

picked him up at Salute :D

Author:  dboeren [ Tue Apr 27, 2010 6:52 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

I just realized that he's not Heavy Metal as I was assuming and that he really IS a Hero/Villain.

Author:  immorfeus [ Tue Apr 27, 2010 11:17 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

so how many Ap can vector use since his card says 3+??

Author:  varagon [ Tue Apr 27, 2010 11:19 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

immorfeus wrote:
so how many Ap can vector use since his card says 3+??

He gains one for being base to base with enemy models. It's his team power, Glitch.

Author:  pulpcitizen [ Thu Apr 29, 2010 9:34 am ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

I notice no Resource Level value on the Pixels card - typo or intentional?

Also another question:

Digital Blasters and Team Power - Digital Blaster allows any number of Digital Blasters to be combined; Glitch disallows Vetor to use Strikes, trading them for extra Digital Blasters; therefore -
    Without exceptions for some synergy buffs, the default Digital Blaster can usually only be increased by 1 extra Digital Blaster, correct?

Author:  Beermonkey [ Thu Apr 29, 2010 10:16 am ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

No cost on Pixels, he gets them automatically. They are Minions in most respects though so they get a card. Mega Pixel is Summoned by combining the three Pixels into a Mega Pixel. So again no cost here.

Correct, the default is 2 Digital Blasters or one powered up Digital Blaster. However you never know when someone is gonna give you Fury so.... it could increase.

Author:  pulpcitizen [ Sat May 01, 2010 4:55 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

NAME: Vector
SUBFACTION: unaligned Hero/Villain (great for either Dead Eye or Mysterious Man teams)
FUNCTION: Support; limited effect sniper

BRIEF: Vector requires some thought to use; he is no ?fire and forget? Supreme, instead his abilities are all about team-working, and move and fire activations.

POWERS: Skills ? Blink and Annoying mean Vector is hard to pin down and thankfully has reduced vulnerability to charges, since he can quickly and freely move away from Base to Base with sufficient AP and actions available; try not to do this until after the calculation of the AP pool, so therefore in Vector?s first activation of the following round where it is not too dangerous to wait to do so. Cyberhead means he can be a cheap option for Mechanical Minion control (Sentry Bots, Advanced Sentry Bots, BOOM Mechanical Minions), since he can manage them from anywhere on the battlefield. Obviously Immune/ :MND offers some limited protection against certain actions.

Glitch (Team Power) is largely about hindrance for Vector, basically changing the way he plays compared to most other Supremes in small ways. Thus players need to get used to the lack of :STR and Strikes, as well as not worrying too much when in Base to Base with enemy models (but recognizing he only has 9 damage points and fairly mediocre-to-average defensive traits, and no defensive Trumps).

Digital Blasters is a nice and cheap ranged attack, which can be boosted by combining multiple Digital Blasters. The default condition is two available per round, for a combined RNG 12 attack. Combined Digital Blasters and a Blink Move* give a :ENG 5 attack, with the option of Power-Up and most importantly a threat range of 16 inches ? nothing to be dismissed lightly.

Digital Shield is a limited defense and buff, forcing Vector to use a Pixel to benefit from only minor gains. Since Pixels should be used as effectively as possible, I don?t see this as the most beneficial use of a Pixel, except when Vector is isolated.

Pixels, Combine! allows Vector to replace pixels with Megapixel, at only the cost of an activation and no AP. So if you like using Mega Pixel, not a bad option.

Digital Knife is effectively an :ENG -based Strike, with a useful boost. A cheap Base to Base attack option, especially if hanging in base to base until the next round (effectively the cost of Digital Knife can be seen to be balanced by the 1 point AP allowance gain). Rolling that 6 means a more vulnerable enemy for friendly models to attack (consider the net benefit if that enemy model is stacked with Pixels).

Pixels are great ? a renewable Resource that only costs AP. They are used for stacking bonuses to target specific enemies (my preferred use), as well as having the option to be burned up to negate some Damage if attached to a friendly Supreme (think about the vulnerable guys you want to keep around longer, or the bricks/tanks being dropped among enemies; for example the Six Feet Under 'bomb' could be made more durable with Pixels attached to 6FU). Unless equipped with Self Blasts or non-Friendly affecting Blasts or similar options, enemies swamped with Pixels will waste AP and activations to get rid of the Pixels stacked on them. Follow that up with a Powered-Up attack against the same enemy and some devastating attacks can be unleashed. Vector needs to be within 6 inches of enemies to target them with Pixels, so care needs to be used that he isn?t left too exposed as a result. Since gaining the bonus to Opposed Rolls against enemy models doesn?t burn up Pixels (and therefore Vector?s future AP), then that is my favored mode of use.

Mega Pixel ? offers an attack or AP allowance drain against targets with weak-to-average :DEF . Since Energy Harvest Eliminates the Mega Pixel (and the 3 AP invested previously), and the Energy Strike is at :ENG 5, and requires an activation by Vector to bring it into play, then I favor keeping Pixels rather than going for their ?big brother?. Of course if one enemy model is too much to handle otherwise, then Energy Harvest may be a viable option to limit their utility, but consider that unless the target has a particularly low :DEF , then the AP reduction is probably going to be limited.

WEAKNESSES: Vector has a few key weaknesses. Firstly he has no :STR Trait, so cannot make Strikes (although this is balanced by his Digital Blasters and Digital Knife abilities). Secondly he has one of the smallest AP allowances in the game, except when he is in base to base with an enemy ? a balanced weakness of sorts, since his actions are all either very cheap or in fact free. To gain the AP boost requires being in base to base with an enemy, which means surviving charges (easier thanks to Annoying) based on fairly average :DEF and Damage.

SYNERGIES: Vector is all about synergies and buffs ? both providing them, and benefitting from them also. Any friendly model can benefit from attacking enemies beset by Pixels. Ace of Wraiths Jack of Shadows action is ideal for Vector; he gains Spectral without losing anything since he has no :STR actions to use. C.O.R.E.?s Omnipotent combines with Digital Blasters to create an attack that can both damage at long range (16 inches threat range) as well as reducing AP allowance. Iron Train can use Free Ride to place Vector in a more favorable position, for example Vector can be placed in cover from Iron Train, especially if due to his limited AP Vector would be vulnerable and exposed if activated already (Move* combined with double Digital Blasters can leave Vector without anymore AP to use). Twilight makes a useful Base to Base companion as both Supremes have the Annoying and Blink combination of skills, and Vector would benefit from the +1 to all Opposed Rolls from Shadowzone.

Author:  Beermonkey [ Mon May 03, 2010 5:03 am ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

Nice write up Leon. I do have to kind of disagree about Digital Shield though. Having a pixel and Digital shield is very useful. Blitizer is an amazing ability in a game with limited movements like Pulp City. In addition the +1 from deflect helps a character who like to fight at range. In addition to all that you still have a Pixel in base to base you can sacrifice if needed to keep Vector in the game. I'm a fan of this power and like to use it early in the game for added defense.

Other than that I think your spot on with your tactics. He's a neat model with a lot of potential. Add to that he's a damned cool sculpt. Good work again Leon, look forward to seeing more.

Author:  BountyhunterQ [ Tue May 04, 2010 1:41 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

WOW. I may have to use this guy as a crutch more than Seabolt. . .

Pixel movement: since they are "attached" there is no cost when they move with a figure, right? The cost would occur when Vector pays an AP to switch who the pixel is attached to, right?

"In the first activation of any game round. . " Does this mean that Vector must be the first supreme you activate, does this just "happen" and not trigger off of Vector even though the spent AP goes towards his allowance? Does the summoning count as an action and therefore Vector would be limited in what else he could accomplish that activation?

Author:  dboeren [ Tue May 04, 2010 2:09 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

I've been reading it as Vector's first activation of the round, but it would be good to have that clarified.

Author:  Invader Larb [ Tue May 04, 2010 4:11 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

I believe it is the first activation of the round by any model. Note that Vector spend the AP's but it is not an action. The summoning was phrased this way so it happens after all of the beginning of the round activities.

Author:  Totengraber [ Fri May 14, 2010 4:38 pm ]
Post subject:  Re: VECTOR LVL 1 SCIENCE

Added to the Pulp City Team Builder.

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