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<  Law & Order in Pulp City  ~  Newbie rule question on movement?

PostPosted: Sun Aug 03, 2008 7:43 pm
MortalPosts: 2Joined: Sun Aug 03, 2008 7:32 pm
Hello, played my first game the other day and really enjoyed it.
but as playing does it brought up some questions namely about movement.
first off can our heros only make 2 move actions, regardless of source?
eg can a hero move + run. and use an exclusive action or power to move again?
such as Andriodias- lightning fast? or gentlemans gun run?

if not, maybe because im a new player, but does that make andriodias lightning fast power kinda redundant?


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PostPosted: Sun Aug 03, 2008 7:48 pm
HeroPosts: 169Joined: Fri Jan 11, 2008 12:54 pm
It makes her faster than other Supremes...


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PostPosted: Mon Aug 04, 2008 12:44 pm
MortalPosts: 2Joined: Sun Aug 03, 2008 7:32 pm
how so? it just allows her to move 4" for 1 ap. anyone can do that. its blitzer that make her faster.
unless she can perform that aswell as a move+ run action. which brings me back to my first question.
can our heros only make 2 move actions, regardless of source?
or make 2 move actons from universal and 1 from their exclusive actons aswell?


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PostPosted: Mon Aug 04, 2008 1:39 pm
User avatarHeraldPosts: 23Location: St. Louis, Missouri, USAJoined: Wed Jun 18, 2008 2:37 pm
The Movement actions are Move*, Run*, Jump*, and Get Up* and anything else that specifies that it's a Movement action (like Gentleman's Gun Run). The Lightning Fast* action isn't a Movement action, so does not count toward her maximum two Movement actions per round.


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PostPosted: Mon Aug 04, 2008 3:37 pm
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
Saultydog nailed it.
In fact, Lightning Fast* is more than great since there will be a plenty of Actions denying you Movement Actions and Androida can still move.



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PostPosted: Mon Aug 04, 2008 6:24 pm
User avatarHeraldPosts: 725Joined: Tue Jun 24, 2008 8:25 pm
In fact, the more I see Androida in action and the more I discover the use of her powers, the more I'm convinced she's real great for a lvl 1



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John S.'painting completion:
Dr Red 26%
Dr Mercury 100%
Seabolt 12%
Dr Tenebrous 100%
C.O.R.E. 100%

Pulp City collection (84,21% painted):
32* Supremes out of 38**
*incl. alt. Gentleman
**incl. Herald
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PostPosted: Mon Aug 04, 2008 8:14 pm
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
Oh yes, especially when you play with Agendas. 15 inch movement for mere 3 AP is nothing to sneeze at.



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Painting: Khan, the Reaver Lord Watching: True Blood Listening to: Arcade Fire
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PostPosted: Tue Aug 05, 2008 12:33 am
User avatarHeraldPosts: 725Joined: Tue Jun 24, 2008 8:25 pm
even when you play just for the fun of kicking some ass! Let's see, what's gentleman gonna do with his sniper rifle when he's in base to base from the second round of the game? Or is it hellsmith coming up? I'm sure he'd love to know what it feels to be hit by a car...



_________________
John S.'painting completion:
Dr Red 26%
Dr Mercury 100%
Seabolt 12%
Dr Tenebrous 100%
C.O.R.E. 100%

Pulp City collection (84,21% painted):
32* Supremes out of 38**
*incl. alt. Gentleman
**incl. Herald
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PostPosted: Tue Aug 05, 2008 3:36 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
She's also good for knocking down minion resources. Hellsmith has trouble eating his Thugs when Androidia has already pasted them and moved on.


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