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<  Law & Order in Pulp City  ~  Typos and rules questions...

PostPosted: Mon Aug 18, 2008 11:27 pm
User avatarSidekickPosts: 50Location: Denver COJoined: Mon Aug 18, 2008 6:24 am
I am reading the "printer Friendly version so this may be irrelivant, but that never stopped me from pointing out errors in the past so...

#1] Pg 11 Under Trump Traits, the symbols are missing from the 4th Paragraph.

#2] Pg 13 The caption under the picture has bad math. It says 8 AP, but shows math totaling 9.

#3] Pg 13 The Last sentance in the 1st Prargraph in Column 2 has the word "Current" seperateted at the r's [cur rent]

#4] Pg 14, it shows that both Mave and Run give you the ability to move 4 inches. Run costs 2 AP, Move Costs 1 AP, I am assumeing that run is an option AFTER the Supreme uses Move? Seems silly to pay 2 for a 4" move when you could pay 1 for the same move. I understand the Supreme can do both in the same round for 2 or 3 points depending on if it is a combined action or in seperate activations.

That is all for now. Still reading!



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PostPosted: Tue Aug 19, 2008 3:48 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Some of the symbols are missing in the printer friendly version but are fine in the color version don't worry about it.

Your question about movement is common enough. The point of run costing 2AP is deliberate because it allows you more tactical options later in the round. It's true you could run 8" for 2 AP but when you do you're stuck in place for the rest of the round. If you move 4" you still have the option to react to your opponent later in the round. Thus it costs more to wait. This will make more sense to you after a couple of games.

The thing that you need to understand about Pulp City is that resource managment is the key. You will Never, Ever, have enough AP's to go around. It just doesn't happen. Add in Minions who need to be moved and it gets even worse. So the stratagey is in doing as much as you can with as little as you can. And every round one or more of your supremes will be left short. That's why the game is so much fun. :lol:


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PostPosted: Tue Aug 19, 2008 3:53 am
User avatarSidekickPosts: 50Location: Denver COJoined: Mon Aug 18, 2008 6:24 am
Cool, at least your monkey like REAL beer!



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PostPosted: Tue Aug 19, 2008 3:56 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Just cause I'm from the USA doesn't mean I drink cheap horse piss american beers! Guiness for the win! Or a nice craft brewed Porter if you can find one. Used to be a bunch but they're hard to find up here nowadays.


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PostPosted: Tue Aug 19, 2008 3:57 am
User avatarSidekickPosts: 50Location: Denver COJoined: Mon Aug 18, 2008 6:24 am
Try 1554 by New Belgium. It is a Black Ale, not a stout and full of yummy goodness



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PostPosted: Tue Aug 19, 2008 3:59 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
I'll keep my eyes open. Thanks for the tip.


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PostPosted: Tue Aug 19, 2008 1:26 pm
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
Hey there, thanks for the tips.
All these thing are fixed in version 1.2
as well as couple others.

I'll be posting it tomorrow as I see I got it from the designers.



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PostPosted: Tue Aug 19, 2008 1:43 pm
User avatarSidekickPosts: 50Location: Denver COJoined: Mon Aug 18, 2008 6:24 am
Woo Hoo! :)



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PostPosted: Wed Aug 20, 2008 7:59 pm
User avatarHeroPosts: 287Location: St. Louis, MOJoined: Wed Dec 19, 2007 5:32 pm
Morf wrote:
Hey there, thanks for the tips.
All these thing are fixed in version 1.2
as well as couple others.

I'll be posting it tomorrow as I see I got it from the designers.

Not to push, but when do you think you will be posting those as I have a demo this evening and would like to perhaps use the rules.



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PostPosted: Wed Aug 20, 2008 10:32 pm
User avatarMinister of PulpPosts: 2027Location: Street FightingJoined: Thu Aug 02, 2007 5:13 pm
Your wish is my order;

Guide 1.2

I'll post info about some changes.



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PostPosted: Wed Aug 20, 2008 10:38 pm
User avatarSuper HeroPosts: 658Location: Spirit of Pulp CityJoined: Thu Aug 02, 2007 6:09 pm
Thanks Morf!



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PostPosted: Wed Aug 20, 2008 10:42 pm
User avatarHeraldPosts: 191Location: FranceJoined: Tue Apr 29, 2008 7:35 am
yeah thanks ^^
Time for us to correct some things on our french version ^^


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PostPosted: Wed Aug 20, 2008 10:44 pm
User avatarSidekickPosts: 50Location: Denver COJoined: Mon Aug 18, 2008 6:24 am
How about the PF version?



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PostPosted: Thu Aug 21, 2008 4:35 am
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
I noticed the rules for Flight have been changed. I know we discused this Morf and I must say I like the new version a lot better. Once more I raise a glass to you.


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PostPosted: Sun Aug 24, 2008 7:23 am
User avatarSidekickPosts: 50Location: Denver COJoined: Mon Aug 18, 2008 6:24 am
Gobbo wrote:
How about the PF version?


??? Anytime soon on a Printer Friendly version?

Oh, Quick ?:

Do the rules come in the Starter sets? I hope so, but need to be sure.



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