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<  Pulp  ~  PULP CITY PBEM ( PLAY BY EMAIL )

PostPosted: Thu Dec 16, 2010 7:34 pm
User avatarMortalPosts: 22Location: NEW YORKJoined: Mon Aug 23, 2010 4:51 pm
Hi everybody, is it just me or does anybody else think that it would be awesome if we could play a Pulp City rpg (PBEM)?

If somebody is up to organize and run it, I would love to play it, it would be also awesome to get all the folks of the forum interacting as the characters that we already love. I'll be DEADEYE by the way, in case it happens ,saw it first !!!!! :STR :wink:


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PostPosted: Thu Dec 16, 2010 7:43 pm
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
What system? If we did Aberrant I could run it, but it's not a popular system any more.

What about GURPS supers?



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PostPosted: Thu Dec 16, 2010 7:51 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
M&M would be my first choice. Course then I'd just HAVE to pick up the new 3rd Edition.



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PostPosted: Thu Dec 16, 2010 8:02 pm
User avatarMortalPosts: 22Location: NEW YORKJoined: Mon Aug 23, 2010 4:51 pm
varagon wrote:
What system? If we did Aberrant I could run it, but it's not a popular system any more.

What about GURPS supers?


I was actually thinking about using the PC cards' stats to resolve actions, since everybody is already used to the system, but them it would be unbalanced..., I think we should try something simple, like the SAGA system, what do you guys think?


Last edited by viking on Thu Dec 16, 2010 8:22 pm, edited 2 times in total.

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PostPosted: Thu Dec 16, 2010 8:11 pm
User avatarMortalPosts: 22Location: NEW YORKJoined: Mon Aug 23, 2010 4:51 pm
Beermonkey wrote:
M&M would be my first choice. Course then I'd just HAVE to pick up the new 3rd Edition.


I've downloaded DC ADVENTURES for free and was lucky enough to not get any virus, just don't remember where... :mrgreen: , but there's a bunch of websites offering it free of charge


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PostPosted: Fri Dec 24, 2010 12:44 am
User avatarHeraldPosts: 725Joined: Tue Jun 24, 2008 8:25 pm
If this happens, count me in.



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John S.'painting completion:
Dr Red 26%
Dr Mercury 100%
Seabolt 12%
Dr Tenebrous 100%
C.O.R.E. 100%

Pulp City collection (84,21% painted):
32* Supremes out of 38**
*incl. alt. Gentleman
**incl. Herald
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PostPosted: Sun Dec 26, 2010 4:24 pm
User avatarHeraldPosts: 249Location: Gatineau, CanadaJoined: Mon Jul 12, 2010 3:28 pm
I've never done a PBEM but I'd be interested to be part of it.



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PostPosted: Sun Dec 26, 2010 5:22 pm
User avatarHeraldPosts: 1461Location: Zen StudiosJoined: Wed Apr 23, 2008 3:43 pm
Du know, I've been a Games Master since 1977 - I've even run Games for Don Turnbull (head of TSR UK) but I have NEVER run a Game Online!



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PostPosted: Fri Dec 31, 2010 1:29 am
User avatarMortalPosts: 22Location: NEW YORKJoined: Mon Aug 23, 2010 4:51 pm
Doctor-Warlock wrote:
Du know, I've been a Games Master since 1977 - I've even run Games for Don Turnbull (head of TSR UK) but I have NEVER run a Game Online!


Wow!!! on the year that I was born you were already slaying beholders!!!!

About the PULP CITY PEBEM, I think that we could even use the forum to play it, so the GM could send a pm to any character involved in an action where he doesn't want the other players to aknowledge it


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PostPosted: Fri Dec 31, 2010 7:52 pm
User avatarHeraldPosts: 1461Location: Zen StudiosJoined: Wed Apr 23, 2008 3:43 pm
LoL! A Youngling!

I've been looking at the Pulp City Rules, we could happily use them with an adequate Character Generation System and Skill List.



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PostPosted: Fri Dec 31, 2010 8:49 pm
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
Doctor-Warlock wrote:
LoL! A Youngling!

I've been looking at the Pulp City Rules, we could happily use them with an adequate Character Generation System and Skill List.


A long time ago in galaxy far, far away...

I mentioned it in the past that I'm willing (and entirely able to) help write some custom rules for use of the Pulp City info as an RPG.



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PostPosted: Sat Jan 01, 2011 5:23 pm
User avatarHeraldPosts: 1461Location: Zen StudiosJoined: Wed Apr 23, 2008 3:43 pm
Sorry Varagon, missed it.

Skills arent a problem, Silver Age Sentinels (for example) has a brilliant skill list for Supers.

Its Character Generation.



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PostPosted: Sat Jan 01, 2011 9:30 pm
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
Doctor-Warlock wrote:
Sorry Varagon, missed it.

Skills arent a problem, Silver Age Sentinels (for example) has a brilliant skill list for Supers.

Its Character Generation.


You're right. We can find lists all over the place. It's how to make a fair and even rule system with the lists and information we do have available.



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PostPosted: Sat Jan 29, 2011 2:22 am
User avatarMortalPosts: 22Location: NEW YORKJoined: Mon Aug 23, 2010 4:51 pm
Sooooooooo..... who's going to RUN THE GAME ?! :lol:

We could also limit the game to levels 1 and 2 for better balance


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