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<  Hobby Section  ~  Painting Pulp->Nirmo´s Order part one

PostPosted: Sat Nov 13, 2010 2:59 pm
User avatarMortalPosts: 24Joined: Mon Sep 20, 2010 8:50 pm
So after the terrible knocked down of the Pulp-Store I went to my LGS and caught the rest of the stock.
Without plan of building a good synergy Hero-Gang and even not my favorite ones I painting Father Oak and Acorn.
Here are my results

ACORN
Image

The butterfly is a french one , of course he is red/white/blue like the Tricolore, the french Flag.



Father Oak following soon, and some other figures, just when they arrive from the Pulp-Store


Last edited by Nirmo on Wed Jan 05, 2011 11:19 am, edited 7 times in total.

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PostPosted: Sat Nov 13, 2010 3:06 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Alwasy nice to see more painted minis posted; I like the colour chhoices on the dress and the buitterfly (both distinctive), and I like the base showing Nature reclaiming the earth. Thanks for sharing. :)



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PostPosted: Sun Nov 14, 2010 9:54 pm
User avatarMortalPosts: 24Joined: Mon Sep 20, 2010 8:50 pm
So the varnish is dry and I could take some Photos
here they are

father Oak:
Image

I don´t like the rush-like-the-windPose of this Tree, so I re-positioned him onto both feet

simultan I moddelled toe number six on both feet.
I like the ENTS from "Lord of the Rings" smashing down some walls, so I grab the toes of father Oak around the Base and into some ruins of an Improvement or some Urban-details, doesn´t matter what it was before, now it is down, gown and re-grown with Nature...("reclaimed by the nature" is the right wording, isn´t it ?)

Unfortunatly after modelling Feet and Toes , father Oak looks like being shot and tumbling down on his rear.
So I saw into his back shortly over his hips and curved his body into a straight position and filled it up with Milliput (some kind of green stuff) . Now he looks a bit like a Quaterback , only the ball is missing....

Nirmo

Next: Mission-Markers.... Lead the wounded soldiers to your deploymentzone...


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PostPosted: Sun Nov 14, 2010 10:10 pm
User avatarMortalPosts: 24Joined: Mon Sep 20, 2010 8:50 pm
Tatarata:
MissionMarkers :

They are from Wargame Foundry, but still works with Pulp
The Mission is:
Save more wounded soldiers and lead them to your deploymentzone.
To do so, you have to be BtB with one Sldier. He is always on your side, But you could only do one Movement action , even if you "pass" the Soldier to a team member
As a Villain:
You are allowed to shot at your opponents soldiers

As a Hero.
The only way to stop your opponents Soldiers is a BtB-Strike :STR

Stop speaking: Here are my results:
Image

Just needed a good terrain to do so.

but this is not in progress until yet.

First finishing some "hired guns" from foundry too
And I am hoping , my Figures from the e-mail ordered PulpHQ arrives soon, so I can start painting the important Figures for the game.

Nice to have missionmarkers but still lacks a Level One Supreme to do a level4 encounter

Of course Father Oak and Acorn were the only ones I could bought at my LGS :(

Thanks for reading

Nirmo


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PostPosted: Sun Nov 14, 2010 11:38 pm
User avatarGuardian of PulpPosts: 1536Location: SE KansasJoined: Mon Aug 06, 2007 9:14 am
Those are great. I like your ideas and your work is top notch.

"reclaim nature" is correct.



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PostPosted: Mon Nov 15, 2010 10:53 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
I think the repositioning of Father Oak works really well; nice work there. :)



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PostPosted: Sun Nov 21, 2010 10:17 am
User avatarMortalPosts: 24Joined: Mon Sep 20, 2010 8:50 pm
So, while waiting on the delivering of my Pulp-order I finished some hired Guns Yesterday
Here are my Results.
Better Pics next time, but my camera run low batterie , so I take this with my Mobilephone

Some of you may have a "deja vu" while looking on them

Image

They are from Wargames foundry too.
I´ll change the photos if possible, but i´m so happy about finishing them, so I want to have some fotos instantly

Greetings Nirmo


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PostPosted: Sun Nov 21, 2010 11:20 am
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Great choice of minis for Hired Guns.



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PostPosted: Sun Nov 21, 2010 10:45 pm
User avatarHeraldPosts: 947Location: Frankfort, KentuckyJoined: Wed Aug 29, 2007 5:18 pm
I love it when a plan comes together.



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PostPosted: Sat Nov 27, 2010 2:45 pm
User avatarMortalPosts: 24Joined: Mon Sep 20, 2010 8:50 pm
this time I report about my efforts of building terrain for Pulp.

I have already some other TT-Games, so there are a couple of terrain features still in my fundus

regulary we are playing upon a green Carpet , normally used for balcony or Patio

then we set some PVC-flooring to have a wide base for our forest , on the top we set some trees. thei are single so you can remove them easily to get space for your miniatures.
Attachments:
File comment: just green carpet
Terrain 001.jpg
Terrain 001.jpg [ 39.33 KiB | Viewed 5272 times ]

File comment: add some forest templates
Terrain 002.jpg
Terrain 002.jpg [ 61.96 KiB | Viewed 5272 times ]

File comment: settle down some Trees. silver Warmachine miniature just for the sizes.
Terrain 003.jpg
Terrain 003.jpg [ 66.24 KiB | Viewed 5272 times ]

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PostPosted: Sat Nov 27, 2010 3:32 pm
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So my plan is a scenery about a chemical Industrie ( I add some terrain from Infinity)

I have to putt on some Posters on the Walls and Windows into the container
there are three cars waiting for being pimped that they fit in this playingground

It starts with an outdoor balcony ceiling

Followed by a sand / green area set down.
I decided to reduce them to add some containers and then some pipelines

scenery could be : need more Parkingspace for the factory
Villains: cut all trees. the three ruined trees only counts half victory points

Heroes: destroy all fences to let the treehuggers in

More details will follow, when I finished my big tree as Main-Mission-Marker
Attachments:
Terrain 010.jpg
Terrain 010.jpg [ 65.97 KiB | Viewed 5265 times ]

Terrain 012.jpg
Terrain 012.jpg [ 42.02 KiB | Viewed 5265 times ]

Terrain 014.jpg
Terrain 014.jpg [ 62.38 KiB | Viewed 5265 times ]

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PostPosted: Sat Nov 27, 2010 9:36 pm
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Okay the little red tractor is completly new, so I have to "older him"
Here are my results of todays conversion:

I put him down on a individual wooden Base just to make sure it works with the rules for BtB and Movement and so on

you could pull him off if you like. and the wording "Joghurt" is a sort of napkin decoupage ( I cut the word smothly from a commercial of a magazin , and clue it on the Tankwagon ).
Some brushes later it seems to be there since many years...
I´ll do the varnish / gloss tomorrow, today it is very frosty outside, so it doesn´t work outside my room
(don´t like to see pink elefants if I´ll do it inside my flat).
Attachments:
Terrain 018.jpg
Terrain 018.jpg [ 38.98 KiB | Viewed 5261 times ]

Terrain 015.jpg
Terrain 015.jpg [ 31.78 KiB | Viewed 5261 times ]

Terrain 017.jpg
Terrain 017.jpg [ 31.6 KiB | Viewed 5261 times ]

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PostPosted: Wed Jan 05, 2011 11:17 am
User avatarMortalPosts: 24Joined: Mon Sep 20, 2010 8:50 pm
So I stopped my Terrain building during the Christmas-Time.
And after Christmas I start new to Warmachine and Pulp.
Postman delievered my Order so Here is small and normal
Capt´n Hadron
Attachments:
Hadron 2.JPG
Hadron 2.JPG [ 73.05 KiB | Viewed 5189 times ]

Hadron 1.JPG
Hadron 1.JPG [ 58.16 KiB | Viewed 5189 times ]

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PostPosted: Wed Jan 05, 2011 1:14 pm
User avatarGuardian of PulpPosts: 2139Location: Maine U.S.A.Joined: Mon Sep 17, 2007 6:52 am
Good lookin' stuff Nirmo! Like the Hadron's they're looking good.

Thanks for sharing.



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PostPosted: Thu Jan 06, 2011 3:49 pm
User avatarGuardian of PulpPosts: 4526Location: House of Jade LanternsJoined: Thu Aug 09, 2007 11:16 am
Thanks for showing them. :)

Have you considered using some washes for extra definition? Just a small number of colours really helps, or even very thin acrylic paint. Stuff like GW Devlan Mud or Vallejo Umbra wash can be used on a very wide array of minis to add some extra shading. :)



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